// Copyright (c) Microsoft Corporation.  All rights reserved.

#include "stdafx.h"
#include "D3D11DepthStencilState.h"

using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;

DepthStencilDescription^ DepthStencilState::GetDescription()
{
    DepthStencilDescription^ desc = gcnew DepthStencilDescription();
    GetInterface<ID3D11DepthStencilState>()->GetDesc(desc->nativeObject.Get());

    return desc;
}

